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The Motivation to Learn
What motivates learners? This question is at the center Putman’s work.
The Motivation to Learn provides historical research on motivation in the classroom. It examines how the topic of motivation has been addressed by educators throughout history.
How to Create a Mars Colony Classroom Simulation Game is a step-by-step guide demonstrating how teachers can use pushpin simulations to motivate their students. It includes printable maps and materials that can easily be reproduced to create a fun and engaging classroom simulation.
James
Putman
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